Gamification in Science Education. A Systematic Review of the Literature

Resource type
Journal Article
Authors/contributors
Title
Gamification in Science Education. A Systematic Review of the Literature
Abstract
The implementation of gamification in education has attracted many researchers to increase engagement and achieve learning more effectively. Implementing technology in science curricula has seen a massive influx over the past years to stop the decline in students’ motivation towards science learning and promote scientific thinking. This study’s objective is to present the empirical findings of the state-of-the-art literature on the use of gamification in science education. Therefore, we performed a systematic literature review of 24 empirical research papers published in various electronic databases and the web search engine for scholarly literature and academic resources, Google Scholar, between 2012 and 2020. This review reveals the latest emerging trends of gamification in science education while revealing the literature gap, challenges, impediments, and extending the possibilities for future research directions. It examines the conflicting findings of other studies and provides a framework and insight for future researchers regarding content areas, educational levels, theoretical models, outcomes, methodologies, game elements, and assessment tools.
Publication
Education Sciences
Volume
11
Issue
1
Pages
22
Date
2021/1
Language
en
ISSN
2227-7102
Accessed
05/04/2022, 20:14
Library Catalogue
Extra
Number: 1 Publisher: Multidisciplinary Digital Publishing Institute
Citation
Kalogiannakis, M., Papadakis, S., & Zourmpakis, A.-I. (2021). Gamification in Science Education. A Systematic Review of the Literature. Education Sciences, 11(1), 22. https://doi.org/10.3390/educsci11010022